PreConception (pregame notgame) is a game without rules. It represents the neutral state game designer’s mind as he or she considers the possibility space of a new game. It makes visible the radically shifting possibility space within the context of all possible permutations of play. Infinite at first, each selection changes the opportunities and play afforded by the remaining conceptual space. A die introduces chance. Counters introduce economy. Each selection constrains the possibility space of an emerging game further until the game is revealed.

The mere presence of pieces provokes people toward an idea and a constructed possibility space all their own.

Release Date: February 6, 2013

  • Testing: John Romero
  • Thanks to: John Romero, John Sharp