Train is a critically acclaimed and award-winning game. Train explores complicity within systems. It also asks two questions, “Will people blindly follow the rules?” and “Will people stand by and watch?”

Game Designer: Brenda Romero
Release Date: April 29, 2009

  • Design Confidante and Sounding Board: Ian Schreiber
  • Testing: Christopher Schmidt, Michelle Menard, Laura Beukema, Ian Schreiber, Darren Malley, Tyler Hawley
  • Thanks to: Ian Schreiber, John Sharp, Ian Bogost, John Romero, David Dirlam, Rabbi Belzer, Steve Meretzky, David Fox, Dan Cook, Jason Rohrer